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FIFA 08

Bear

Well-Known Member
priorpeter said:
i paid $50 - off ebay though. i think it was like $70 or $80 at EB - less a 50% discount, which i wasn't aware of at the time of my purchase...

i'm pretty sure it was 50% at EB, it may have only been 25% or 30% though so best to check i 'spose!

You just peel a 50% off sticker from another box and put it on the one you want ;)
 

Kareem

Well-Known Member
Jocwa08 said:
in 09 i want to see more internationals.
world cup maybe ?
you as coach.
having to make selections.
Welcome to PES!
Take one of 20-25 European teams through World Cup qualification- selecting 18 man squads for each game!
Then if you qualify- select a 23 man squad for the world cup finals and attempt to take your team all the way to glory...
or do the same in South Americe or North America...
HOWEVER- no Asian/African qualifying rounds!
Note: this is based on PES6- may have changed since!
 

~Floss~

Well-Known Member
Peachos said:
PES is shit

If FIFA and PES ever had equal licensing, FIFA would not have a single thing going for it.

I love being able to play as the Mariners, but the crappiness of FIFA's AI ruins it.
 

Jocwa08

Well-Known Member
Bearinator said:
priorpeter said:
i paid $50 - off ebay though. i think it was like $70 or $80 at EB - less a 50% discount, which i wasn't aware of at the time of my purchase...

i'm pretty sure it was 50% at EB, it may have only been 25% or 30% though so best to check i 'spose!

You just peel a 50% off sticker from another box and put it on the one you want ;)

bahaha thats a sick idea !
 

crooksey

Well-Known Member
Kareem said:
Peachos said:
PES is shit
a hell of a lot better than fifa- i mean for the real fans of the beautiful game...
if by beautiful game you mean arcade game then you're spot on otherwise fifa 08 rips on any PES game for its simulation of football

anyway PES6 is fairly old now you might wanna start comparing the latest of each game otherwise its like saying 'geez if you want the best football game fifa 94 pawns all PES and new fifa versions'

anyway its that time of the year again when fifa 09 draws closer to a release..here is some basic info off the official website

Step onto the pitch and play professional football your way in FIFA 09. Experience the most authentic football simulation EA SPORTS has delivered as you live the fantasy of playing as a professional player and customize the game to suit your style and ability.

Powered by the third generation of the EA SPORTS football engine, FIFA 09 features more than 250 core gameplay additions and enhancements that deliver the most responsive, intelligent and realistic action ever for the series. Enjoy turning defenders with more controlled dribbling and ball control, snapping off precision shots with improved first-time shooting mechanics and firing beautifully timed passes with greater accuracy, placing the ball exactly where you want it. With new player momentum physics the speed and weight of the player determines everything from the distance of a slide tackle and the power of a header to the severity of player collisions and the height of a players jump. Plus, players now behave according to their physical attributes with larger, stronger players dominating collisions, battles for control of the ball, and position in challenges for two player headers.

FIFA 09 features new Custom Team Tactics that gives you all the tools to become a first-team coach. For the first time, go inside the game engine to customize the positioning and support play of your teammates and decide exactly how your team will play in any situation. Now you are the player, coach and manager! You have the power to adjust and customise tactical settings so CPU players and your team perform just like the real-world team plays or how you think it should play. Save your tactics and then make strategic decisions to exploit your opponents weaknesses, all on-the-fly.

Live the fantasy of a professional football player through the popular feature innovation Be A Pro now expanded to include a career mode. In Be A Pro: Seasons you pick or create a professional player and then develop his skills at a single outfield position with the ultimate goal of becoming a national legend.

FIFA 09 delivers a new level of authenticity. The matchday experience is now true-to-life with a referee and assistants. Plus, crowds, stadium atmosphere, and commentary have all been regionalised in exacting detail and 15 new stadiums added.

The full feature set of FIFA 09 is available at FIFA 09. Additional features will be announced in July and at the Leipzig Games Convention in August.

Key Features
Polished, refined gameplay - Featuring 250 additions and enhancements to core gameplay, including new animation technology that creates more responsive first-time shooting and passing, faster and more controlled dribbling, and improved trapping, and new player momentum physics that delivers realistic player collisions, authentic jostling for the ball, and more variation in tackling.
Custom Team Tactics Become a first-team coach with the power to tune and balance 11 tactical sliders for 140 attacking and 40 defending options (more than 50,000 combinations) so CPU players and your team perform just like the real-world team or how you think the real team should play. Save your tactics to make strategic decisions to exploit your opponents weaknesses during the game. Plus, share your strategies with friends online*.
Be A Pro: Seasons Pick or create a professional player and test your football ability over a four season campaign. Master a single position and develop your skills -- passing, shooting, positioning, marking -- to ultimately become a national legend.
Improved Goalkeeper Intelligence Goalkeepers position themselves more intelligently, react to shots more realistically and recover from saves faster.
Customized Controllers Create your own bespoke controller configuration, save it and even take it online effortlessly. Assign actions to the buttons exactly how you like them for complete control.

and furthermore here is Q&A with one of the developers

SportsGamer Community: Will there be an expansion in the number of national teams? Any new leagues in the game?

David Rutter: We are not announcing any news about new teams, leagues or player licenses until the Leipzig Games festival in August.

SGC: Will there be referees and linesmen in the game?

Rutter: Yes.

SGC: Will the game expand on the improved freedom of play from Euro 08 (Euro 08 gave more control over players and the ball didn't seem as tethered to the feet)?

Rutter: We have done a lot work this year on responsiveness, and by responsiveness I mean control of the players both on and off the ball. So weve improved dribbling, trapping (when the player goes to gain control of ball), passing, shooting and heading. In all of these areas of interaction -- with the player attempting to gain control of the ball, gaining control of the ball and what you want to do with it -- have been massively improved. It has almost been our No. 1 priority from Day One.

SGC: Regarding the pace of the game can we expect it to be slower, like FIFA 08, or faster, like Euro 2008?

Rutter: You can expect both. This year we are enabling you to customize and change the game speed to suit your style of play. From within the MyFIFA09 settings, in the advanced menu, you will see an option called game speed. At Normal, the game will play the same as Euro 2008. At Slow the game will play at approximately the same speed as FIFA Soccer 08. At Fast the game will play slightly faster than Euro 2008.
SGC: Will gameplay be a lot smoother?

Rutter: If by smoother you are asking if we have eliminated chopping and changing of directions and players losing control of the ball due to trapping problems, then the answer is yes, the game will be much smoother. We have dramatically increased stability in things like holding onto the ball, dribbling and passing out of trouble, for example. You get a much more fluid style of gameplay and a lot of this has come about because of work we have done with responsiveness. In FIFA Soccer 09 players can dribble more effectively and you can get around players better. The game is much more responsive in trapping as well, when ball comes into your feet or or into your chest. Players now can gain control, move with the ball or release it into a safe area more quickly and realistically. It is much smoother in jostles as well because we have a far more realistic simulation of the interaction between two football players using strength, speed or technique to muscle the ball or tackle the ball from another player.

SGC: Has the passing system been changed in any way?
Rutter: Yes. We worked a lot on animation and control of passing to make it more responsive and satisfying when playing the game. We have also worked on the intelligence of players and their ability to pass. This year players are far better at recognizing when other players are in the way and blocking direct passing routes. So highly skilled players will try to bend the ball into the path or feet of the players they are trying to get the ball to, if a player is in the way. Similarly, with through balls youll see some excellent passing and recognition of where you are trying to pass the ball to is significantly improved as well.

SGC: It was mentioned that there will be 50,000 possible tactics changes (40 ways of defending and 500 ways to attack). Is this true and, if so, how will it work exactly?

Rutter: You are referring to our new feature Custom Team Tactics. The way we have done this is bucketing football into three different stages:
1. Defensive when you dont have the ball.
2. Attacking Build Up Style for when you gain the ball and move into the final third.
3. Attacking Chance Creation, which is how you behave within the final third of the field.
The way it works is there are a number of different tactical slider bars within the game that you can customize. So for Attacking Build Up Style you can customize speed of build up, passing style, or position. For Attacking Chance Creation you can customize passing, crossing, shooting and positioning. For Defensive, you can change pressure, aggression, team width, and defender line. This enables you to completely change the dynamic of your team to suit your style of play or the style of play that you feel the team you have chosen should play, or a fantasy of how you would like that team to play. The way this works is very cool because it is not just the actual actions that will be undertaken by you and CPU controlled players but also the support play of players around you. So it you set your tactical sliders in Build Up to short passing game, expect your midfielders to position themselves closer and expect a short pass compared to if you were playing a long passing game and they were further up the pitch, running onto long balls, expecting to knock them down on attack. So this is actually a very powerful tool and we hope to have some videos created soon to show you exactly what we are talking about.

SGC: Are they going to fix the player switching problem? (when you want control of one player and the game gives you another)

Rutter: We think we have made some big improvements here as well. Depending on your style of play you are always going to satisfy one group of people and disappoint another. For instance, some people like to switch to the player closest to the ball in a defensive situation so that they can immediately rush in for a tackle while others like to select the next closest player so they are in position more appropriate for their defensive style. At the moment the game is not able to tell which one of those two types of people you are. So sometimes it will switch to what you think is inappropriate. What I would suggest is within the game setting try different options to suit your preference. Go down to auto switching and decrease it all the way down so there is no auto switching help or all the way up if you dont want to be concerned with switching your players.

SGC: Will the goalkeeper play more realistic in FIFA 09? In FIFA 08 and Euro2008 they either seemed super-human at times (defending almost everything) or made inexcusable mistakes (taking goals from midfield, watching the ball fly over his head on a cross or giving up too many rebounds to inside the box.

Rutter: We have made lots of improvements to the goalkeeper. We have had whole development cycle of work on the goalie. The goalie will have improved positioning and will be much more aware of defenders and their positions. Also, if the goalie makes a dive in the wrong direction he will try to recover by trying to get an arm or leg into the path of the oncoming ball to deflect it wide.

SGC: In the past, when the goalies went up for the ball, they always seem to get it without anyone challenging them. Will players challenge goalies for balls in the air in FIFA 09?

Rutter: Definitely. As part of the improvements we have made in physical play you will see significant improvement in all in-air collisions. We are now able to consider player weight, strength, and power, plus the direction of all the players on the pitch when determining outcomes of challenges in the air. So when players jump up in the air together you will see appropriate and realistic interaction between them. Larger players will collide and push over smaller players. Overcommitted players who miss time jump will stumble, and if the goalkeeper leaps to grab the ball but realizes hes not going to get to it he will punch it out. Goal keepers are Interesting characters in football and this year you will see them run the length of the field to participate in last minute corner kicks and free kicks if their team is trailing to try to help out.SGC: Will there really be a 10 vs 10 online play???

Rutter: Yes there will. We were really happy with the way 5 vs 5 was received last year and we stated a year ago that our key target was to deliver an 11 vs 11 virtual World Cup by 2010. We are pleased to announce we are the bulk of the way there with 10 v 10 thats up to 10 players playing against up to 10 players in Be A Pro: Online Team Play.

SGC: Any improvements to online leagues?
Rutter: We have done a lot of improvements to make sure that people are playing with appropriate players of similar abilities and you will also be able to see the Did Not Finish % for players, and match up with players who are manual vs semi or assisted in controller configurations. Other than that we have not made any improvements to our standard online league modes. Now having said this, we are preparing to make some announcements regarding online features at the Leipzig Games Convention in August. Stay tuned.
SGC: How will Be a Pro be improved this year? What new features were added specifically for that portion of the game?

Rutter: We were very pleased that so many people enjoyed playing Be A Pro last year and I think everyone acknowledged that while the experience was great the longevity of the mode was limited. So this year we decided to expand Be A pro into a 4 season long career mode. Youll be able to play as or create a professional football player, play on pitch as part of team and gain experience points for competing a number of tasks both on a per game and per season basis. Once you gain those points you will be able to apply them to your attributes and try to grow your player into a better football player. Now depending on your status within your team and where you are playing, you also have a chance to get noticed by the national team coach and called up to the international team or you may already be there if you have picked a high profile football player in the first place. Once there you will be given the opportunity to compete in the International Cup with an aim of becoming a national legend. In addition, if you get fed up playing with the player you chose, for the first time, we are enabling you to change your player and allow the CPU to control your pro player while you play with someone else. Or if you are mid campaign and a friend comes to play a game of FIFA with you hell be able to play with you, either on your side or against you to try to spoil your campaign.

SGC: Any new "amazing" features, like NHL and NBA are getting?
Rutter: We really focused on improving our core gameplay this year and we have expanded Be A Pro to a career mode and 10 v 10 online. I feel like Custom Team Tactics is a very cool addition to the game as well. But thats not all -- we also have some really cool stuff to announce at the Leipzig Games Festival that I think you will be impressed with.

Seems there will be a lot more news about this game and any new features in the coming few weeks
 

Peachos

Well-Known Member
Sounds great
and hopefully there is better player judgement
like on fifa 08, how is adebayor 78 OVR?
are the people who do the stats tottenham fans?
 

Kareem

Well-Known Member
crooksey said:
Kareem said:
Peachos said:
PES is shit
a hell of a lot better than fifa- i mean for the real fans of the beautiful game...
if by beautiful game you mean arcade game then you're spot on otherwise fifa 08 rips on any PES game for its simulation of football

anyway PES6 is fairly old now you might wanna start comparing the latest of each game otherwise its like saying 'geez if you want the best football game fifa 94 pawns all PES and new fifa versions'
lol- think wat you want
PES allows you to play much more similar to real life thus giving the wonderful feel of the beautiful game
FIFA08 is dissapointg tbh
better menu, more teams, authentic kits
thats where it ends
sad thing? Pes6 (the 2007 version) still probably edges it out Fifa08 which is laughable
oh- freekicks are better to an extent as well + penalty shootouts (the one thing I look forward to when I play Fifa)
 

Kareem

Well-Known Member
taylor said:
forzamariners said:
pes6 >>pes 2008

+1
I just couldnt be bothered to buy pes2008 due to
1) not wanting to spend $100
2) I had spent countless hours in edit mode putting the A-league together (with the mariners)
3) i was perfectly content with the gameplay...

4)Also researched to find no new improvements except the AI (whcih as revolutionary as it was- still not enough to convince me to part with my $100)
I dont necessarily think pes6>pes08 but I just think pes2008 isnt worth it if I already have pes6

I now only want next year's version for new players, and maybe the next best mode since its International Challenge mode (the aformentioned mode I decribed where you take charge of a nation team and qualify for
the world cup and try to win it!
Apprently it's gonna be a big game this year as it is the last ever version on my old beloved ps2... :-[
 

~Floss~

Well-Known Member
"Key Features
Polished, refined gameplay - Featuring 250 additions and enhancements to core gameplay, including new animation technology that creates more responsive first-time shooting and passing, faster and more controlled dribbling, and improved trapping, and new player momentum physics that delivers realistic player collisions, authentic jostling for the ball, and more variation in tackling.
Custom Team Tactics Become a first-team coach with the power to tune and balance 11 tactical sliders for 140 attacking and 40 defending options (more than 50,000 combinations) so CPU players and your team perform just like the real-world team or how you think the real team should play. Save your tactics to make strategic decisions to exploit your opponents weaknesses during the game.".
..blah, blah, etc....

That stuff all sounds amazing, but is it really going to be any less frustrating to play?

Will your own players still trip over you when you have the ball in a 2-on-1 situation and they should be leading into an obvious gap, or run in a stupid little circle to lose their their man in defense?
 

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